Augmented Reality Marketing and Brand Performance for Future Research Agenda: A Systematic Review of Literature
DOI:
https://doi.org/10.47604/ijsmp.3649Keywords:
Augmented Realty Marketing, Brand Performance, Systematic Review of LiteratureAbstract
Purpose: This paper develops a future research agenda on augmented reality (AR) marketing and brand performance by synthesizing fragmented empirical evidence on how AR-enabled experiences translate into brand-related outcomes.
Methodology: Using a systematic literature review, 342 journal articles were screened through manual assessment of titles, keywords, abstracts, and full texts against explicit inclusion criteria emphasizing AR as the focal technology, relevance to marketing and brand performance, and empirical orientation. Following the exclusion of non-marketing, predominantly technical, and non-empirical studies, 99 articles were retained for in-depth analysis.
Findings: The review indicates that AR marketing most consistently influences brand performance through enhanced consumer engagement, improved decision confidence via contextualized product visualization, and the strengthening of brand equity mechanisms particularly brand awareness, brand associations, and brand loyalty supported by immersion, interactivity, and telepresence. At the same time, the literature reveals persistent limitations, including inconsistent conceptualization of brand performance, a strong concentration on developed-market retail contexts, and limited examination of boundary conditions such as usability quality, consumer innovativeness, privacy concerns, and cultural context.
Unique Contribution to Theory, Practice and Policy: The paper contributes theoretically by consolidating AR marketing research within a coherent experience-to-equity framework, practically by identifying design principles most closely associated with positive brand outcomes, and from a policy perspective by highlighting the need for clearer governance around transparency, data use, and consumer protection as AR becomes embedded in contemporary marketing practice, particularly in developing economies.
Downloads
References
Ali, H. & Morshed A. (2024). Augmented reality integration in Jordanian fast-food apps: Enhancing brand identity and customer interaction amidst digital transformation. Journal of Infrastructure, Policy and Development, 8(5): 3856. https://doi.org/10.24294/jipd.v8i5.38 56
Almenara, J. C., María , Bata & Osuna , J. B., (2019). Adoption of augmented reality technology by university students. Heliyon, 5(2), 1-9.
Anderson, N.H., (1962). Application of an additive model to impression formation. Science, 138 (3542), 817–818.
Archer , S. (2016). Snapchat has taken a lead in one of the most disruptive areas of tech. Retrieved June 2024, from Business Insider India: https://www.businessinsider.in/stock-market/snapchat-has-taken-a-lead-in-one-of-the-mostdisruptive-areas-of-tech/articleshow/52866830.
Arghashi, V. (2022). Shopping with augmented reality: How wow-effect changes the equations! Electronic Commerce Research and Applications, 54(4), 101166. https://doi.org/10.1016/j.elerap.2022.101166
Arghashi, V., & Yuksel, C. A. (2022). Interactivity, Inspiration, and Perceived Usefulness! How retailers’ AR-apps improve consumer engagement through flow. Journal of Retailing and Consumer Services, 64(102756). doi:doi:https://doi.org/10.1016/j.jretconser.2021.102756
Baratali, . E., Abd,, . R. M., Parhizkar, . B. & Gebril, 2016. Effective of Augmented Reality (AR) in marketing communication; a case study on brand interactive advertising. International Journal of Management and Applied Science (IJMAS), 2(4), pp. 133-137.
Barhorst, J. B., McLean, G., Shah, E., & Mack, R. (2021). Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences. Journal of Business Research, 122(2), 423-436.
Brodie , R. J., Hollebeek, L. D., Jurić, B. & Ilić, (2011). Customer engagement: Conceptual domain, fundamental propositions, and implications for research. Journal of service research, 14(3), pp. 252-271.
Brodie, R. J., Ilic, A., Juric, B. & Hollebeek,, L., (2013). Consumer engagement in a virtual brand community: An exploratory analysis. Journal of business research, 66(1), 105-114.
Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia Tools and Applications, 51(1), 341-377. doi:10.1007/s11042-010-0660-6
Cha, M.K. (2016), “Effects of customer participation in corporate social responsibility (CSR) Programs on the CSR-brand fit and brand loyalty”, Cornell Hospitality Quarterly, 57(3), 235-249.
Chatterjee, P.(2020). Augmented reality (AR) in marketing: A review, synthesis, and research agenda. Journal of Advertising, 49(2):155–72.
Chaudhuri, A. & Holbrook, M.B., (2001). The chain of effects from brand trust and brand affect to brand performance: the role of brand loyalty. Journal of marketing, 65(2), 81-93.
Chen, D. (2022). How Digital Technologies Reshape and Transform Marketing: The Participation of Augmented Reality in Brand Loyalty Building. Academic Journal of Business & Management, 4(9), 22-27.
Chen, H.H., & Chen, S.C. (2009). The empirical study of automotive telematics acceptance in Taiwan: Comparing three technology acceptance models, International Journal of Mobile Communications, 7(1), 50-65
Chen, S-C., Li, S-H., and Li, C-Y. (2011). Recent related research in technology acceptance model: A literature review, Australian Journal of Business and Management Research, 1(9), 124-127
Davis, F.D. (1989). Perceived Usefulness, perceived ease of use and user acceptance of information technology, MIS Quarterly, 13(3) ,319-340
Erkan, I., (2015). Electronic word of mouth on Instagram: Customers’ engagements with brands in different sectors. International Journal of Management, Accounting and Economics , 2(12), 1435-1444.
Errajaa, K., Hombourger-Barès, S., & Audrain-Pontevia, A. -F. (2022). Effects of the in-store crowd and employee perceptions on intentions to revisit and word-of-mouth via transactional satisfaction: A SOR approach. Journal of Retailing and Consumer Services, 68(5), 103087. https://doi.org/10.1016/j.jretconser. 2022.103087
Eru, Oya. (2022). The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector Artırılmış Gerçeklik Deneyiminin Sadakat ve Satın. Sosyoekonomi. 30(1), 129-155. 10.17233/sosyoekonomi.
Gatter, S., Hüttl-Maack, V., & Rauschnabel, P. A. (2021). Can augmented reality satisfy consumers' need for touch? Psychology & Marketing, 39(3), 508-523. doi:https://doi.org/10.1002/mar.21618
Haumer , F., Kolo, C., & Reiners, S. (2020). The impact of augmented reality experiential marketing on brand equity and buying intention . Journal of Brand Strategy, 8(4), 368-387.
Heller, . J., Chylinski, . M., Ruyter, . K. & Mahr, . D., 2019. Let me imagine that for you: Transforming the retail frontline through augmenting customer mental imagery ability. Journal of Retailing, 95(2), 94-114.
Hilken, T., Ruyter, K. D., Chylinski, M., Mahr, D., & Keeling, D. I. (2017). Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences. Journal of the Academy of Marketing Science, 45(1), 884- 905.
Hochreiter,V., Benedetto,C. & Loesch, M. (2023). The Stimulus-Organism-Response (S-O-R) paradigm as a guiding principle in environmental psychology: Comparison of its usage in consumer behavior and leadership theory, Journal of Entrepreneurship and Business Development, 3(1), 7-16 DOI:10.18775/jebd.2806-8661.2021.31.5001
Hollebeek, L., (2011). Exploring customer brand engagement: definition and themes. Journal of strategic Marketing , 19(7), 555-573.
Houston, M.J. & Rothschild, M.L. (1977) Paradigm for research on Consumer involvement, Madison, WI, Unpublished Manuscript, University of Winconsin, Graduate School of Business
Hsu, S.H. -Y., Tsou, H. -T., & Chen, J. -S. (2021). Why not use augmented reality?” Customer responses to experiential presentations of AR-based applications. Journal of Retailing and Consumer Services, 62(5), 102649. https://doi.org/10.1016/j.jret conser.2021.102649
Javornik, A., (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour.. Journal of Retailing and Consumer Services , 30(1), 252-261.
Kim, J., & Forsythe, S. (2008). Adoption of virtual try-on technology for online apparel shopping. Journal of Interactive Marketing, 22(2), 45–59. https://doi.org/ 10.1002/dir.20113
Kim, J.W. (2015), “Satisfaction and loyalty from shopping mall experience and brand personality”, Services Marketing Quarterly, 36(1), 62-76.
Kitchenham, B., Pearl Brereton, O., Budgen, D., Turner, M., Bailey, J. and Linkman, S. (2009), “Systematic literature reviews in software engineering – A systematic literature review”, Information and Software Technology, 51(1), 7–15. http://doi.org/10.1016/j.infsof.2008.09.009
Kumar V, Shah D, Kim K, & Rajan B.(2019). The impact of augmented reality on customer experiences: A conceptual framework. Journal Marketing Theory 27(4), 349–66
Lin, C.H., Shi, H.Y. & Sher, P.J. (2007). Integrating technology readiness into technology acceptance : The TRAM Model, Psychology and Marketing, 24(7), 641-657
Liu, F. (2012), “Self-congruity, brand attitude, and brand loyalty: A study on luxury brands Fang”, European Journal of Marketing, 46(7/8), 922-937.
Mauroner, O., Le, L. and Best, S., (2016). Augmented reality in advertising and brand communication: an experimental study. International Journal of Information and Communication Engineering, 10(2), 422-425.
Mehrabian, A., & Russell, J. A. (1974). The basic emotional impact of environments. Perceptual and Motor Skills, 38(1), 283–301. https://doi.org/10.2466/pms.1974.38. 1.283
Moon, J. & Kim,Y. (2001). Extending the TAM for a World-Wide-Web context, Information and Management, 38(4), 217-230
Murray, A. & C. Kline (2015), Rural tourism and the craft beer experience: factors influencing brand loyalty in rural North Carolina, USA, Journal of Sustainable Tourism, 23(8-9), 1198-1216.
Nikhashemi, S. R., Knight, H. H., Nusair, K., & Liat, C. B. (2021). Augmented reality in smart retailing: A (n) (A) symmetric approach to continuous intention to use retail brands’ mobile AR apps. Journal of Retailing and Consumer Services, 60(3), 102464. https://doi. org/10.1016/j.jretconser.2021.102464
Pantano, E., Priporas, C.V. & Sorace, S.(2019). Enhancing the store shopping experience through augmented reality: A conceptual framework. Journal of Business Resources, 101(1), 725–737.
Paul J., & Criado A. R. (2020). The art of writing literature review: What do we know and what do we need to know? International Business Review, 29(4), 101717.
Rauschnabel, P. A., Babin, B. J., Tom Dieck, M. C., Krey, N., & Jung, T. (2022). What is augmented reality marketing? Its definition, complexity, and future. Journal of Business Research, 142(1), 1140-1150
Rauschnabel, P.A., (2018). Virtually enhancing the real world with holograms: an exploration of expected gratifications of using augmented reality smart glasses. Psychol. Mark. 35 (8), 557–572.
Sengupta, A., & Cao, L. (2022). Augmented reality’s perceived immersion effect on the customer shopping process: Decision-making quality and privacy concerns. International Journal of Retail & Distribution Management, 50(8/9), 1039–1061. https://doi.org/10. 1108/ijrdm-10-2021-0522
Serenko,A., Bontis,N. and Detlor,B. (2007). End-user adoption of animated interface agents in everyday work applications. Behavior and Information Technology, 26(2) 119-132
Simonin, B.L., Ruth, J.A., 1998. Is a company known by the company it keeps? Assessing the spillover effects of brand alliances on consumer brand attitudes. J. Mark. Res. 35 (1), 30–42.
Smink, A. R., Frowijn, S., van Reijmersdal, E. A., van Noort, G., & Neijens, P. C. (2019). Try online before you buy: How does shopping with augmented reality affect brand responses and personal data disclosure? Electronic Commerce Research and Applications, 35(3), 100854. https://doi.org/10.1016/j.elerap.2019.100854
Stern.B.B., Royne, M.B., Stafford, T.F. & Bienstock, C.C. (2008). Consumer acceptance of online auctions: an extension and revision of the TAM, Psychology and Marketing, 25(7) 619-636
Steuer, J., (1992). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42(4), 73-93.
Sung, E., Han, D. I. D., & Choi, Y. K. (2022). Augmented reality advertising via a mobile app. Psychology & Marketing, 39(3), 543-558.
Tan, C. Y., Chandukala, S. . R. & Reddy, . S. K., (2022). Augmented reality in retail and its impact on sales. Journal of Marketing, 86(1), 48-66.
Tranfield, D., Denyer, D. & Smart, P. (2003), “Towards a Methodology for Developing Evidence-Informed Management Knowledge by Means of Systematic Review”, British Journal of Management, 14 (3), 207–222. http://doi.org/10.1111/1467-8551.00375
Vieira, V. A., Rafael, D. N., & Agnihotri, R. (2022). Augmented reality generalizations: A meta-analytical review on consumer-related outcomes and the mediating role of hedonic and utilitarian values. Journal of Business Research, 151(11), 170–184. https://doi.org/10.1016/j. jbusres.2022.06.030
Vinci, C., Brandon, K. O., Kleinjan, M., & Brandon, T. H. (2020). The clinical potential of augmented reality. Clinical Psychology: Science and Practice, 27(3), e12357.
Wang , T. & Lee, F. Y., 2020. Examining customer engagement and brand intimacy in social media context. Journal of Retailing and Consumer Services, 54(2), 1-10.
Webster J., & Watson R. T. (2002). Analyzing the past to prepare for the future: Writing a literature review. MIS Quarterly, 26(2), 13–23.
Widyastuti, W. (2024). The Role of Augmented Reality in Improving Brand Attitude Through Perceived Enjoyment. Journal of Marketing and Consumer Behaviour in Emerging Markets, 1), 58-68. https://doi.org/10.7172/2449-6634.jmcbem.2024.1.4
Wu, J., & Dong, J. (2022). Impact of Augmented Reality Characteristics on Retail Brand Equity. Proceedings of the 4th International Seminar on Education Research and Social Science (ISERSS 2021) (pp. 220-224). Atlantis Press. doi: https://dx.doi.org/10.2991/assehr.k.220107.042
Xu H, Dong JQ, Li R.(2020). Shaping brand experiences through augmented reality. J Interact Marketing,51(2), 1–14
Yusoff, R., Ibrahim , R., Osman, A. & Maarop, N., 2018. A Systematic Literature Review of Augmented Reality Applications in Libraries.. Cham, International Conference of Reliable Information and Communication Technology. Springer.
Zhou, F., Duh, H. B.-L., & Billinghurst, M. (2008). Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. Paper presented at the Proceedings of the 7th IEEE/ACM.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Dr. Njeru Winnie

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution (CC-BY) 4.0 License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.